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Table of Contents
Addie Naurum
Addie Naurum is a platinum fox and bounty hunter who was born in 552 GD, during the Golden Age.
Early Childhood
Addie was left on the doorstep of Terry Naurum as an infant of between one and two months. Terry, who was at the time a single man in his mid twenties, chose to raise the girl on his own, naming her Addie after someone who had helped inspire him in his youth.
She is a baptized Ennian, and attended church on Ixdays as she grew up. She was devoutly religious in her youth, but she gradually distanced herself from the church as she grew up.
Addie began learning the ukulele almost as soon as she was old enough to hold one, by the age of four she could play a few chords, and by the age of five she could sing while playing.
She first played a child-size guitar when she was six, and by the time she was eight, she had begun learning on a full-size guitar.
Late Childhood
If you're only nice because you want something, then maybe you're not all that nice.
—Addie Naurum, age 12
Addie stopped going to church at the age of 11, and took up an interest in hoop. As Addie was already quite tall for her age, she had a natural advantage over the other children, but her extreme growth rate made it difficult for her to remain coordinated.
Space Bounty Hunter
Personality
Addie is an optimistic and generally cheerful person who is quick to turn to violence if she thinks she's being threatened or challenged. She's somewhat aware that her combative nature is off-putting, so she will often apologize immediately after realizing she's threatened someone.
Addie is impulsive. She has trouble picking up on social cues and will often act without considering the social consequences. However, people are generally somewhat forgiving towards her because of her tendency to apologize for her actions almost immediately after taking them, and the fact that she is rarely violent or destructive. Addie will make casual observations about people without realizing that these observations are potentially offensive (for example, calling Jutse short, or calling Marcel a giant).
She is fairly open about her feelings and desires, and will usually answer difficult personal questions with unexpected ease and quickness.
Powers and Abilities
Physical Attributes
Addie has unparalleled endurance. Her body is essentially at peak physical fitness. Additionally, she can regenerate from wounds thousands of times faster than normal, and she can also recover from wounds that would usually be permanent (for example, a lost limb or eye).
However, her accelerated regeneration uses her body's fat (of which there is little) as fuel, and if there is not enough on her body to regenerate the wound fully, regeneration stops until she is able to eat something with a high fat content.
Her heart is capable of reaching 20,000 bpm in order to rapidly metabolize food and heal her body at these accelerated rates.
The most calorie dense type of food she's capable of digesting is olive oil. She usually takes several gallons with her, which she drinks in rapid succession if she has lost a limb or otherwise sustained extreme injuries.
She hates the taste of olive oil and drinking it gives her a terrible stomachache, but it's extremely effective at fueling her regeneration, so she ignores it.
Sword-fighting Techniques
Addie knows a style of sword-fighting called “non-euclidean swordplay”. This allows her to place the actual effect of her slice somewhere other than where she is actually swinging her sword and also rotate the direction of the attack around an axis parallel to the line between the attack and the axis of rotation, provided the distance of the slice from the axis of rotation is the same, and that the distance of the slash is the same. For example, she can slice downward directly at her right side, and have the slash appear in front of her from left to right. If something is in the way of the sword's “real” path, the sword will pass through it as though it is not real. If something is in the way of the sword's “altered” path, it will be cut if it can be cut.
This ability allows Addie to ignore obstacles between her and a place she is trying to cut. For example, if there is a rope on the other side of a wall, and Addie slashes at her side with the altered path being in front of her, the slice will appear on the other side of the wall even though Addie cannot directly reach it.
This ability is extremely mentally taxing for Addie, and so she can only use it for short bursts of five seconds, with three swings at most being rotated and translated. She gets temporarily blurred vision if she tries to go beyond that.
Crosslink
Addie has the ability to take multiple courses of action simultaneously. Up to nine simultaneous courses of action can be taken, and these courses of action can last up to thirty seconds total.
For example, if she is swinging her sword, she can split the path of the sword along nine similar yet separate trajectories in order to make up to nine cuts with one swing. She cannot use this ability at the same time as her non-euclidean swordplay.
Another possible use is to split her entire body in order to do two things at the same time. Though the total duration of all actions may be up to thirty seconds, in practice the actual duration of the ability can only be up to fifteen, since the least amount of simultaneous courses is two.
If she is unable to re-merge her body at the end of her time limit, each segment of her body loses half of its mass, randomly. This can mean lost limbs, half of her head missing, her entire body being perforated with large holes, or any other manner of grievous injury. This is a potentially deadly consequence, so splitting her entire body is an exceptionally risky maneuver, since her regeneration relies on her body's organs being mostly intact.
Magic
Addie is an internal magic user whose magic specialty is in speed-enhancing magic.