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magic [2022/09/26 01:57]
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magic [2024/04/26 19:23] (current)
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 Magic is the general designation given to the various methods of manipulating the fabric of reality via indirect intervention. Magic predates written history, and was believed to have been used by the [[dreadwyrm]] civilization during the [[void war]]. Magic is the general designation given to the various methods of manipulating the fabric of reality via indirect intervention. Magic predates written history, and was believed to have been used by the [[dreadwyrm]] civilization during the [[void war]].
  
-===== Branches of Magic =====+An explanation of its mechanics in a textbook style may be read here: [[Magic, its Sources, and its Applications]].
  
-There are two primary branches of magic, [[Internal Magic|internal]] and [[External Magic|external]]. Using magic requires the completion of the "[[Opening of Manaflow|open mana]]" ritual. Using external magic requires some degree of natural aptitude, and the completion of a far more difficult version of the open mana ritual.+===== Domains of Magic ===== 
 + 
 +There are two primary domains of magic, [[Internal Magic|internal]] and [[External Magic|external]]. Using magic requires the completion of the "[[Opening of Manaflow|open mana]]" ritual. Using external magic requires some degree of natural aptitude, and the completion of a far more difficult version of the open mana ritual.
  
 ====Internal Magic==== ====Internal Magic====
  
-Internal magic is the more common branch of magic, accessible by around 80% of the population of [[Mersia]]. This branch of magic concerns spells which primarily impact the user. Internal magic may be used to apply a myriad of effects to attacks made using melee or ranged weapons, from the mundane (the weapon catches fire, the weapon carries an electric current), to the abstract (attacks cancel out future attacks from the target, attacks may trade locations and velocities with the user at any point). +Internal magic is the more common branch of magic, accessible by around 50% of the population of [[Mersia]]. This branch of magic concerns [[spell|spells]] which primarily impact the user. Internal magic may be used to apply a myriad of effects to attacks made using melee or ranged weapons, from the mundane (the weapon catches fire, the weapon carries an electric current), to the abstract (attacks cancel out future attacks from the target, attacks may trade locations and velocities with the user at any point). 
  
 ====External Magic==== ====External Magic====
  
-External magic is the less common branch of magic, only accessible by around 5% of the population of Mersia. This branch of magic concerns spells which primarily impact the environment around the user, or individuals other than the user. Spells of this type range from the straightforward (a cylinder 20 feet wide starting from the user's open palm will be filled with razor sharp winds) to the unorthodox (user will trade places with a mass of air up to 25 miles away), to the downright bizarre (user unleashes an attack proportional to one fifth of the subjective emotional intensity of a loss incurred by the user due to the actions of the target). +External magic is the less common branch of magic, only accessible by around 2% of the population of Mersia. This branch of magic concerns spells which primarily impact the environment around the user, or individuals other than the user. Spells of this type range from the straightforward (a cylinder 20 feet wide starting from the user's open palm will be filled with razor sharp winds) to the unorthodox (user will trade places with a mass of air up to 25 miles away), to the downright bizarre (user unleashes an attack proportional to one fifth of the subjective emotional intensity of a loss incurred by the user due to the actions of the target). 
  
 ===== Sources of Magic ===== ===== Sources of Magic =====
  
-There are three primary energy sources for [[Potentia]], also called mana, which is a type of life energy that fuels magical spells. Any //school// of magic may be cast using any //branch// of magic, but these are two different axes of categorization and are not equivalent to one another. It is also possible, though remarkably more difficult, to draw on more than one branch of magic for single spell, up to and including all three sources at once.+There are three primary energy sources for [[Potentia]], also called mana, which is a type of life energy that fuels magical spells. Any //school// of magic may be cast using any //branch// of magic, but these are two different axes of categorization and are not equivalent to one another. To cast a spell successfully, all three branches of magic should be engaged to some degree.
  
 ==== Knowledge Magic ==== ==== Knowledge Magic ====
  
-[[Knowledge magic]] is the branch of magic associated with [[spellbook|spellbooks]], relying on complex glyphs and intensive study to cast. This magic functions based on the relatively high [[Information Energy|energy density of information]] in the space around Mersia.+[[Knowledge magic]] is the branch of magic associated with [[magic_scroll|scrolls]] and [[spellbook|spellbooks]], relying on complex glyphs and intensive study to cast. This magic functions based on the relatively high [[Information Energy|energy density of information]] in the space around Mersia.
  
 There are two subtypes of this magic, stored information, and performed information.  There are two subtypes of this magic, stored information, and performed information. 
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 ====Aspectumancy==== ====Aspectumancy====
  
-Aspectumancy is the external school of magic associated with sensing. Common uses of this type of magic include scrying, remote viewing, or eavesdropping. This magic can be guarded against by other magic users, and often is, with some locations (such as offices of world leaders) or people (such as the world's foremost mages) being so heavily guarded as to brutally injure any magic user who even attempts aspectumancy on them.+[[Aspectumancy]] is the external school of magic associated with sensing. Common uses of this type of magic include scrying, remote viewing, or eavesdropping. This magic can be guarded against by other magic users, and often is, with some locations (such as offices of world leaders) or people (such as the world's foremost mages) being so heavily guarded as to brutally injure any magic user who even attempts aspectumancy on them.
  
 ====Cogitamancy==== ====Cogitamancy====
magic.1664157461.txt.gz · Last modified: 2022/09/26 01:57 by bearglyph