weaponskill
Differences
This shows you the differences between two versions of the page.
| weaponskill [2025/12/01 17:50] – created bearglyph | weaponskill [2025/12/01 18:30] (current) – bearglyph | ||
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| ======Weaponskill====== | ======Weaponskill====== | ||
| - | A **weaponskill** is a type of ability which manifests in a weapon or object when it has been used and cared for by the same user for a solid length of time, and gains a [[resangel]]. | + | A **weaponskill** is a type of ability which manifests in a weapon or object when it has been used and cared for by the same user for a solid length of time, and gains a [[resangel]]. |
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| + | ===== Categories of Object ===== | ||
| + | ====Melee Weapon==== | ||
| + | A melee weapon is any weapon where the striking end remains attached to the handle (either rigidly, such as a sword, or non-rigidly, | ||
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| + | ====Ranged Weapon==== | ||
| + | A ranged weapon is any weapon which fires a non-retractable projectile which is not considered part of the weapon. | ||
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| + | ====Magic Weapon==== | ||
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| + | ====Garment==== | ||
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| + | ====Accessory==== | ||
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| + | ===== Categories of Weaponskill ===== | ||
| + | ====Passive==== | ||
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| + | ====Active==== | ||
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| + | ====Offensive==== | ||
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| + | ====Defensive | ||
weaponskill.txt · Last modified: 2025/12/01 18:30 by bearglyph
