magic
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| Magic is the general designation given to the various methods of manipulating the fabric of reality via indirect intervention. Magic predates written history, and was believed to have been used by the [[dreadwyrm]] civilization during the [[void war]]. | Magic is the general designation given to the various methods of manipulating the fabric of reality via indirect intervention. Magic predates written history, and was believed to have been used by the [[dreadwyrm]] civilization during the [[void war]]. | ||
| - | ===== Branches | + | An explanation |
| - | There are two primary | + | ===== Domains of Magic ===== |
| + | |||
| + | There are two primary | ||
| ====Internal Magic==== | ====Internal Magic==== | ||
| - | Internal magic is the more common branch of magic, accessible by around | + | Internal magic is the more common branch of magic, accessible by around |
| ====External Magic==== | ====External Magic==== | ||
| - | External magic is the less common branch of magic, only accessible by around | + | External magic is the less common branch of magic, only accessible by around |
| - | ===== Sources | + | ===== Schools |
| + | |||
| + | ====Tethish School==== | ||
| + | |||
| + | The [[Teth|Tethish]] School of magic is associated most closely with scrolls and spellbooks. A Tethish mage would likely carry a spellbook as a spell focus. | ||
| + | |||
| + | ====Loegish School==== | ||
| + | |||
| + | The [[Loeg|Loegish]] School of magic is associated most closely with gemstones and otherwise sentimental spell foci. | ||
| + | |||
| + | ====Bachiite School==== | ||
| + | |||
| + | The [[Bachi|Bachiite]] School of magic is associated most closely with leylines and the spirits. A Bachiite mage would likely carry a staff as a spell focus. | ||
| + | |||
| + | ====Feyndraigish School==== | ||
| + | |||
| + | The [[Feyndraig|Feyndraigish]] School of magic is associated most closely with wands, although a dragon would not need a wand to use this school of magic. | ||
| + | |||
| + | ====Crackling Boulder School==== | ||
| + | |||
| + | The [[Crackling Boulder]] School of magic is associated most closely with the usage of one's own body (specifically, | ||
| + | |||
| + | |||
| + | ===== Sources of Potentia | ||
| - | There are three primary energy sources for [[Potentia]], | + | There are three primary energy sources for [[Potentia]], |
| ==== Knowledge Magic ==== | ==== Knowledge Magic ==== | ||
| - | [[Knowledge magic]] is the branch | + | [[Knowledge magic]] is the source |
| There are two subtypes of this magic, stored information, | There are two subtypes of this magic, stored information, | ||
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| Performed information uses a set of actions and invocations to store the information across a period of time, which is used to fuel the spell. For example, a dance, a ritual, or a spoken invocation would all be potential types of performed information. | Performed information uses a set of actions and invocations to store the information across a period of time, which is used to fuel the spell. For example, a dance, a ritual, or a spoken invocation would all be potential types of performed information. | ||
| - | ==== Leyline Magic ==== | ||
| - | [[Leyline | + | ==== Wisdom Magic ==== |
| + | |||
| + | [[Wisdom | ||
| ==== Will Magic ==== | ==== Will Magic ==== | ||
| - | [[Will magic]] is the branch | + | [[Will magic]] is the source |
| + | |||
| + | ===== Non-Standard Magic ===== | ||
| + | |||
| + | There are several categories of ability which are magical in nature, but which do not explicitly require the consumption of potentia (although such abilities may interact with potentia) or allow the user to cast standardized spells. | ||
| + | |||
| + | ==== Inditechs ==== | ||
| + | |||
| + | [[Individual Techniques|Inditechs]] are a type of magic unique to a person which uses physical stamina in place of potentia. | ||
| + | |||
| + | ==== Weaponskills ==== | ||
| + | |||
| + | [[Weaponskills]] are a type of magic which use a short-range field similar to a leyline imbued within a weapon, which is formed from appreciation and individual | ||
| + | |||
| + | ==== Crosslinks ==== | ||
| + | |||
| + | [[Crosslink (Ability)|Crosslinks]] are a type of magic which allows the user to contact their alternate universe selves and borrow some attribute from them. | ||
| + | |||
| + | ==== Folkmores ==== | ||
| + | |||
| + | [[Folkmore|Folkmores]] are a type of attribute applied to a person based on the perception of them by the public at large. Those who are not renowned or known by many people do not develop folkmores, but those who are known by many people do. Folkmores can also apply to places or objects. It is possible for | ||
| + | ===== Types of Magic ===== | ||
| - | ===== Schools of Magic ===== | ||
| ====Aspectumancy==== | ====Aspectumancy==== | ||
| - | Aspectumancy is the external school of magic associated with sensing. Common uses of this type of magic include scrying, remote viewing, or eavesdropping. This magic can be guarded against by other magic users, and often is, with some locations (such as offices of world leaders) or people (such as the world' | + | [[Aspectumancy]] is the external school of magic associated with sensing. Common uses of this type of magic include scrying, remote viewing, or eavesdropping. This magic can be guarded against by other magic users, and often is, with some locations (such as offices of world leaders) or people (such as the world' |
| ====Cogitamancy==== | ====Cogitamancy==== | ||
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| ====Tempumancy==== | ====Tempumancy==== | ||
| - | [[Tempumancy]] is the internal or external school of magic associated with spells that change the flow of time for a target. Haste and slow spells are both types of temporal magic. In theory it should be possible to reverse the flow of time for a target, though this has never been achieved, and a stable method has yet to be devised. | + | [[Tempumancy]] is the internal or external school of magic associated with spells that change the flow of time for a target. Haste and slow spells are both types of temporal magic. Rewind is a niche application of tempumancy which can temporarily return an object to an earlier state. In theory it should be possible to reverse the flow of time for a living |
| ====Thermomancy==== | ====Thermomancy==== | ||
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| ====Vitamancy==== | ====Vitamancy==== | ||
| - | [[Vitamancy]] is the internal or external school of magic associated with spells that alter the lifeforce of a target. | + | [[Vitamancy]] is the internal or external school of magic associated with spells that alter the lifeforce of a target. |
| ====Voluntamancy==== | ====Voluntamancy==== | ||
| [[Voluntamancy]] is the internal or external school of magic associated with spells that alter the will of a target. Courage spells are the primary type of voluntorial magic, though the same principles can be applied in Fear spells. A particularly advanced sub-school of voluntorial magic is control magic, which imbues the target with the will to perform a specific action or seek a specific goal. Control magic is strictly forbidden in all nations except under extraordinary circumstances such as self-defense. | [[Voluntamancy]] is the internal or external school of magic associated with spells that alter the will of a target. Courage spells are the primary type of voluntorial magic, though the same principles can be applied in Fear spells. A particularly advanced sub-school of voluntorial magic is control magic, which imbues the target with the will to perform a specific action or seek a specific goal. Control magic is strictly forbidden in all nations except under extraordinary circumstances such as self-defense. | ||
magic.1664122878.txt.gz · Last modified: 2022/09/25 16:21 by bearglyph
